Sunday, November 25, 2012

A week is too short for progress.

So, I spent the last 3 days trying to work on my part for the warehouse project, to make way-point locations and dynamic objects. And I really hate UDK's visual programming thing.
Majority of my time was dedicated to how to move an object in the world and how to dynamically create an object (from a defined list of objects). Both of them are at about 10% of my expectations of what they should be doing.
I have no clue how to create an object from a list of objects in kismet, I barely remember how things work (last time I touched UDK was Feb 2012), and I still can't understand how to "programatically" change an object's location.....the 8086 Assembly made more sense than this...stuff.

...For me to finish my parts, I'd practically have to mentored on a good 90% of everything which my parts contain. Why can't I just do line coding?

Saturday, November 10, 2012

First post

First blog post for my senior project (part a). My download of the project file which the previous group made finally finished....took 4 hours and 20 mins (average speed of 30 kb/s). Which is only slightly slower than it would have taken me to get the file from wednesday (estimated 3 hours).

I'm thinking that I should get a new flash drive which is 3.0 compatible.

Other news, about the updated GDD, I posted my changes in the google group and Duane has started making up the document. I am still unsure if we are going to use the MS Kinect, but the currently planned "mouse only" is still good enough and itself would require a lot of work with re-writing the previous program to be click based.